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COVID AR

Overview COVID AR is a simulation of mouth droplets and how they can spread COVID-19, depending on the amount of people and time, the activity, masks, and ventilation. Pressing the Breathe, Talk, or Shout button shows a burst of two Unity particles to simulate droplets coming from the mouth, one falls to the floor like …

Warm Shadow

In my spare time, I worked on a VR battle game with a core team of five: a 3D artist/project lead, a programmer, an audio designer, a 2D animator, and a scriptwriter. I mostly worked with the programmer Yohji Kusakabe and the 3D artist/project lead Zsa Zsa Wen, but the full team roster can be …

NoteShare

Two team members and I collaborated to create our app’s concept: have users/students share notes easily as files of many forms (audio, video, pictures, and documents). NoteShare helps students help each other by allowing them to upload to and download from the service. One of the team members and I used Java to work on display …

Hands-Free Computer Interface

I worked with two team members to create a computer interface that can be controlled with the eye muscle movements of the user. My main role was coding a word recognition program in MATLAB that would serve as an addition to the interface. The program would record a user saying a command word, such as …

The Knowledge We Seek

By Polyscape Games I collaborated with a team of 12 to develop a co-op video game for mobile device and VR headset platforms. One player uses the Oculus Rift to become the “Prophet” and the other player uses a tablet to become the “God of Knowledge”. Since both players have different views of the game …

Joole Online Marketplace

During my .NET training, two team members and I developed an MVC website based on the needs of the fictional company Joole. Requirements included sign up and login for users and categories, subcategories, filtering, and detail pages for products. My tasks included assisting with database design, creating wireframes and data flow diagrams, and writing code for …

Foxhole Interactive

I worked on a side project with friends to create experimental video games, with our group name being Foxhole Interactive. Our first game, Blindsided, was a top-down shooter where players need to eliminate each other. But players are invisible and can only turn visible for a short time when they shoot. I worked on creating a …

Bloodstream VR

“Bloodstream VR” was modeled and procedurally animated with Autodesk Maya. The models were exported to a Unity scene set up with the Google Cardboard SDK. Click here for the APK to view the app in a Google Cardboard headset. To switch between normal and anemic red blood cells, press down on the trigger on your headset.