I worked on a side project with friends to create experimental video games, with our group name being Foxhole Interactive.
Our first game, Blindsided, was a top-down shooter where players need to eliminate each other. But players are invisible and can only turn visible for a short time when they shoot. I worked on creating a lobby system using an advanced input system called Rewired to detect when there are Keyboard or Controller players and adding them to the lobby when an action button is pressed. I also worked on changing the sprite visibility of players when they shoot. The game has been canceled due to the release of a similar game on Steam.
Our second game, Friendship Train, was a cooperative rhythmic runner game. Multiple players control a single train and they must press their directional button at the same time and direction to move the train to an adjacent track. I’ve worked on detecting when two players input the same direction at the same time and then moving the train in the given direction. Player 1 has the Left Arrow key for left and Right Arrow key for right, and Player 2 has the A key for left and D key for right. The game has been canceled but it was a good learning experience.